⚪ Ruined Encampment
Perhaps 9 people or so were encamped in this clearing, but now it's ruined and completely empty. It's a mess, and blood was spilled. There was chaos, a battle, and panic. Some rudimentary camping supplies can be found here if one wants to dig around, and maybe a tent and a few bedrolls are salvageable too. There is a backpack with some correspondence in it. A letter that says that the "items" are buried near the "Witchery Stone" under a "round river rock". It adds as a post-script "and don't go looking at the stone, it surely won't do you good".
Twenty Locations & Events
1. Island
A lake with an island in the center, the island 50 feet or so across, about 100 feet from shore. A figure can be seen on the island, watching the Adventurers. It looks almost like a Foliated Man, but it carries no weapon. It will cross it’s arms at long distance communication, and beckon them over instead. They'll have to swim.
This is the last druid of Malculmus, and they have come here to die. There are other bones on the island, Druids leave no other traces. They have not spoken to another person in dozens of years, so their speech abilities are minimal, but they are approachable if you are not violent towards them.
They cough and wheeze, and are visibly unwell. They refuse all medicine, all aid. They have lived an unfortunately long time and are thankful that they are about to end. It shall be a day or two.
They have sense like an animal, and can tell if you are lying to them 4 times out of 6. If you lie to them they’ll become silent, and turn away from you. They will not fight back if attacked, and will never speak to you again.
“Why here?” they ask you. “Touched stone?” they’ll ask too, laughing at the answer. “All will die”. They imitate gnawing.
They know that those who carry no arms will not be harmed by the Foliated Men.
If you promise to "protect this home" they will tell you how to "not be eaten". They swear you will die if you break your oath, but that's not true at all. The magic of the druids has been long forgotten. (perhaps you could close off the entrance with a landslide or something.)
The druids of Malculmus created the "Witchery Stone" centuries ago as a means for defending against invaders, and attempts to clear or otherwise exploit the forest. A druid or two would sacrifice themselves to the stone, while the rest would wait out the carnage unarmed and isolated.
2. Witness
Randomly choose which Adventurers hear the sound of a snapping twig. The other Adventurers are Surprised.
A figure can be barely seen in the brush, along with the glint of metal. Roll for initiative.
On the figures turn they’ll stammer out “wait!”
This is Burtold (Level 1 Fighter, 8 HP, Dirk 1d6, Armor 13, Morale 7). He is armed with a sword (1d8).
He was with Nirnus, Golfawn, and Rodolf when they examined the Witchery Stone, and he saw them vanish into the sinkholes. He hasn't seen the Foliated Men yet, but he's seen what happened to the camp. He's trying to find the others. He has digging equipment too.
3. Fingers
Two bodies lying in a clearing, surrounded by thick brush.
One body is missing fingers that have been enthusiastically hatcheted off, in addition to its other wounds.
The body near it is nude and face down and almost covered in twigs and vines, they're even entwined in its hair (it is an instance of Golfawn). It has the missing fingers in its mouth, all chewed up. It’s been chopped across the spine with a few sword blows.
One non-Entangled Adventurer who examines this body will see the same face peering out at them from the distant brush when they look up, and then must Save vs. Magic or become Entangled. If successful they only see leaves rustling, just as if something were there, but nothing can be found.
4. Larder
A gorge with dozens of very old skeletons in it, all have been gnawed clean by human teeth. There is a tree growing through them. There are very old and rusted weapons near them too. Two bodies are fresh, one a wet skeleton with ragged bits left on it, the other still flesh but clearly chewed on.
If any bodies were seen and not destroyed in some other way in other locations they will now be here, atop the pile, also gnawed almost clean (but with enough left so they're recognizable).
The Foliated Men return here to feed periodically, but this will never be seen by the Adventurers, just the after-effects. If they are encountered they might be seen standing before a body transported with them.
5. Cavern
A hole in a cliff face leads to a habitable cavern, the size of a small cabin. As the odd rules of enchantment dictate: this place is not part of the forest, it is in the realm of the underground. It acts like a safe pocket from the mayhem outside, and the Foliated Men cannot enter it. It contains no food or water, but may lead deeper into the underworld.
6. Ravine
There is a large fallen tree overhead. A randomly determined Adventurer who is not Entangled sees a leaf fall in front of them, and they glance up. They must Save against Magic. If they Succeed they see movement, like figure turning away, fleeing atop the log. There sounds of footfalls, the bending of it under a weight. Nothing is up there.
If this is failed they are staring into the Face of Nirnus, a drop of blood falling from his leafy mouth onto their face. They must Save vs. Magic or become Entangled. Roll for surprise and initiative, Nirnus Charges them by dropping on top of them with a sword blow.
7. Berries
A thicket of bright green berries. They are bitter but edible. There are 1d4 rations worth to be found. They curl away from being picked, very subtly but visibly.
8. Mushrooms
A large and ancient oak tree, with a large cluster of thick-stemmed yellow mushrooms with brown caps growing beneath it between the roots.
There are 1d6+1 edible rations worth, but those who eat them have a 1 in 6 chance of being afflicted with diarrhea and ending up both starving and dehydrated afterwards, unless they make a Save.
If there is a random encounter Rodolf is up in the branches, and if he gets surprise he will drop down while swing, which counts as Charging.
9. Pond
A small pond. There are fish in it, but they all swim directly down and away from the Adventurers to the bottom, and will not take any bait if fished for. It will take an extremely long time to catch any.
10. Hollow
A randomly determined Adventurer looks towards a grove of trees and sees a tall hollow stump.
They must Save vs. Magic.
If Failed they see a leaf covered figure crawl out from inside the stump and begin bounding towards them, only to vanish between two trees. Roll for suprise. If failed they are attacked from behind. If successful they hear this instance of Rodolf just a few yards behind before he strikes. They must Save vs. Magic or become Entangled.
If Successful they feel like the hollow of the tree is gazing at them, but there's nothing inside it.
11. Boulders
There are many very large boulders to walk between in this area. Unless someone makes the effort to climb over them to watch for an ambush one of them has Nirnus behind it, and the first Adventurer in line will be attacked with surprise 5 out of 6 times. Those who look for an ambush will see Nirnus, and if not Entangled will lock eyes with it and have to Save.
12. Duel
Seen in profile, a man staring into the brush. He is holding an axe, as if waiting for something to charge at him. Leaves are piled around and on his feet, he is Entangled. If spoken to he’ll flip around startled, and once realizing the Adventurers are human will look back at the brush. “It’s fucking gone!” he’ll shout. It was Golfawn. Roll for Surprise again.
Tymus, Level 2 Fighter. Armor 15, Axe 1d8. Morale 8.
13. Poachers
Have the Adventurers roll their Search. If successful, they notice two figures trying to hide in the brush up ahead. If none are successful they’ll hear a loud whisper from that brush as they walk by, two poachers who have heard distant screams. Birk claims to have seen a "wild nude", and is entangled. Dola has not seen any nudes at all. They will travel with the Adventurers for safety. They are level 0, carry crossbows, and have morale 6.
14. Tree
A mighty tree in the very middle of the narrow trail. If it is walked by one at a time Nirnus is behind it, with sword ready to swing. The first in line sees his sword tip just before he swings around the other direction, to strike the person behind the lead.
Roll for Surprise, if the first in line acts first they are able to warn the potential victim, giving them a chance to roll initiative instead.
If two walk around each way they see the branches above sort of rustle, but there is nothing else.
15. Snare
The sound of a trap being sprung up ahead. The first in line, if not Entangled, must Save vs. Magic as they continue onward.
If failed they see Rodolf caught in a snare and hanging upside down in the branches. He makes eye contact, they must Save or be Entangled. He can’t attack, but can sort of swing himself into the branches to Vanish.
If successful the sprung trap is swinging empty in the branches.
16. Slope
Going down a slope one is eye level with some of the tree branches.
The last in line must Save vs. Magic if they are not Entangled. If failed they are eye level with Golfawns face in a tree and must Save or become Entangled. If they pass they see bending branches, as if something heavy were just there and had sprung away.
17. Flowers
A field of wildflowers that are all directly turned away from the Adventurers whenever they are there, turning as needed.
In this wide open area the Foliated men will not be close enough to get real Surprise, so when encountered it's always a stand off.
18. Birds
All the birds of the forest are gathered here in the branches, silent and distant. If the Foliated Men are encountered some of them begin to fly in the Adventurers face, causing a -2 to hit and making it all but impossible to watch the Foliated Men to prevent attack.
19. Insects
All the insects of the forest that can fly are in a great low cloud, buzzing and drifting. Beetles and grubs are crushed and squished underfoot while writhing in spiral flows. Passing through place conceals the Foliated Men, giving them a 5 in 6 chance of having Surprise if they are encountered.
20. Lake
A narrow path near the edge of a lake, if the Foliated Men attack they attempt to tackle an Adventurer into the water and drown them. Foliated Men won't die from drowning.
ENCOUNTERS
There is a 1 in 3 chance of an encounter through every square, and every 3 turns or so while in a location. If 5 or 6 are rolled more than once use a Foliated Man instead.
1-4. One of the Foliated Men.
5. A man, named Byrll is found unconcious or appears and then passes out. He was gouged in his guts by a sword, and finding him saves his life. He lost his sword in the fracas, and he's too weak to fight now. He just wants to escape, he claims to know of "other treasures" if they get him out alive.
6. A man with a crossbow, Dalkirk, appears or is seen looking around wildly and stammering. His right arm has been badly cut by a sword blow. He has been Entangled. He has Morale 5, and will do something idiotic if he fails his roll.
The Foliated Men
Four of the group who had intended to retrieve the spices drew the short lots, and so were sent to do the digging. The rest had agreed they would do the hauling. These were Burtold, Rodolf, Nirnus, and Golfawn.
Rodolf, Nirnus, and Golfwan had heard rumors that looking closely at the “witchery stone” hidden in these woods would grant them a boon of luck, or strength, or something like that. Burtold would have none of it.
Burtold witness as it claimed their bodies, and ran off in terror. The three were transformed them into anthropophagic guardians against violent invasion, part of a druidic enchantment they had activated.
They are all dead now, wholly unretrievable. These are just something that has their form, a paranormal phenomenon that looks like their skin: Foliated Men.
They are all nude now, dirty and bloodied and foliated in various ways. They appear and disappear throughout the woods, hunting down anything with a weapon. They must eat human flesh and viscera to avoid starvation, nothing else can nourish them, and they need no other nourishment. They don't sleep, get tired or thirsty, and they do not feel pain in any way that matters. They are also always silent, they never make a vocal or verbal sound. (though they seem to breathe). They sometimes have a smirk, a grimace, or a gaping wide expression.
If they are killed they’ll appear again, identical. The body will remain, at least for some time. (their bodies are very real, but the Foliated Men cannot eat them for nourishment). Their bodies become rotten, then vegetated skeletons, then simply plantlike silhouettes within a day. They have some blood, some gore, some guts, but are also stuffed with leaves and twigs and flowers and vines too.
The only things that exist in the forest for them are humans (or other sapient beings) that possess weapons. Their only goal is to kill and eat those beings. They appear according to unknowable and sadistic whimsy. (something perfectly simulated by die rolls).
They can vanish whenever they aren’t seen by something, and in the dense forest this is very easily done. Treat this like casting a spell: on the round a Foliated Man attempts to vanish it succeeds on its turn if nothing strikes it first.
The three of them:
Rodolf
covered in mud, blood and leaves, they are plastered all over it. It is unclear how it is able to see, as there’s large leaves all covering it's face. You can tell that it was Rodolf from the wide shoulders, lean frame, and big strong hands. Some freckles are still visible through the dirt.
16 HP
3 HD
Armor 12
Morale 12
It uses a sword that does 1d8 damage.
It tends to strike once and then vanish, preferring to attack the weakest. If all run away it will chase after to try and get one strike in. It appears from logs and up in branches, from leaves and trees.
Nirnus
There are leaves and vines and twigs disgorging from its open mouth, as if they were stuffed in there, all bloody now from devouring. The rest of it is all dirty and mossy, with the occasional branch bent across it, sometimes a tangle of thicker fronds across an arm, or on the torso. A mop of hair hangs in its eyes still, and it has a bushy beard, and the strength of it's body is very visible though it stands shorter than most men.
20 HP
4 HD
Armor 14
Morale 12
It carries a Zweihander that does 1d10 damage
It only attacks with Defensive Fighting (+2 Armor, -4 to Hit). It prefers to attack the least damaged of those available.
It does not try to vanish unless nearly dead, but will allow everyone to run away. It appears from behind stones, and tree-trunks.
Golfawn
Blonde, short cropped, with a long face and full lips. There are small blossoms, buds, leaves, and tiny vines squeezing out from between its teeth, out its ears and nostrils, around its eyeballs, through its hair. When it is seen it is just a face barely concealed by the brush. When it attacks this is glimpsed before he lunges out, all tall and thick-built with a hatchet swinging and its hairy body all covered in pollen and grassy debris.
3 HD
14 HP
Armor 12
Morale 12
He carries a Hatchet that does 1d6 damage
He only attacks as a Press (+2 to Hit, -4 Armor)
It will chase anyone who tries to run away, and will only vanish after it has killed someone.
Encounters
There is a 4 in 6 chance the Foliated Men will have surprise, and if so they Attack in Melee Range. If they do not have Surprise roll for Encounter Distance, and then randomly determine which Adventurer saw them.
When spotted like this they will only Attack if the one who is looking at them is Entangled and then fails a Magic Save. Other than that they stand still there, stopping dead in their tracks. Up in a tree, near a shrub, standing on a boulder, and so on. If an unwavering unentangled eye is kept on them they will not move closer on their own. They stare back.
If gotten close to, or shot with an arrow or whatever, they will try to Vanish.
If the Adventurers watch a Foliated Man while moving away there is a 1 in 3 chance another one of them is encountered, possibly all 3 could be seen at once. If all are watched carefully the Adventurers can leave the area without any chance of attack. The Foliated Men then vanish once out of view, until called forth by randomness again.
If killed they are simply dead, their weapon can even be taken. If rolled as an encounter again they appear as if nothing had ever happened.
During Overnight Watch roll to see if there is an encounter once during each watch shift. If watched unwavering and unmoving for a longish time (say an hour or so), a Foliated Man will suddenly try to Vanish. Sleep deprivation is one of their intuitive tactics. If no one takes watch one Adventurer (or Hireling) will be killed in their sleep if there is a random encounter.
Entanglement
Anyone who is Entangled cannot leave the forest.
If you try to walk out of it you'll simply not ever reach the edge. If someone tries to drag you out their hands will always slip, and you’ll get something caught, and you’ll never make it out. Something will get in your eyes, you’ll stumble, and then there you are a dozen yards back into it.
While you are entangled leaves seem to catch you on you more easily, mosses stick to you, twigs get caught on your jacket, and you become muddy and covered in thistles with ease. If you stand very still any little soft branches or vines will very delicately start to wrap around you very slowly. If you manage to sleep you’ll awake with plants all over you, holding onto you.
Any Adventurer attacked and injured by a Foliated Man must save against Magic, if this is failed they are Entangled. Any Adventurer that gazes on a Foliated Man, and has their gaze returned, must also save or become Entangled after they have stopped gazing on them Foliated Man.
Survival
You cannot directly kill the foliated men, but there are ways to escape.
If you are not Entangled you can simply leave Malculmus, they cannot follow you. If everyone leaves at once have all three Foliated Men watch them go.
If the Foliated Men run out of bodies to eat they will starve. They each need one full body per day, or they lose half of their maximum HP. They vanish forever after the last one is lost. Since there are a finite number of bodies in the woods a war of attrition is possible.
Those who carry no weapons are invisible to them. If one abandons all their weapons (as in: discards them with no intention of getting them back, actually loses them, or willfully ruins or destroys them), they cease to exist to the Foliated Men, and are no longer Entangled if they were before.
(Note this is a matter of true intention, not pedantry. If someone discards their weaponry and has someone else pick it up for them they haven't actually abandoned their arms.)
Acquiring weaponry when one had none before, or re-acquiring weaponry after abandoning it, causes one to become visible to them again.
Any implement used to harm others is a “weapon” forever, but a tool is not a “weapon” until used as one. (if you ever hit someone with the shovel it’s a war shovel now) Things intended to be a weapon always already are one (no calling a new sword a letter opener, as it were).
If someone is really insistent on beating up the Foliated Men with their bare hands they will be visible to that Foliated Man after attacking them, until that Foliated Man is killed.
If the Witchery Rock was completely defaced or destroyed the Foliated Men would vanish, but this would require hours and hours of chiseling or a large cannon.