Monday, January 7, 2019

Spell: To Make Things Hidden

This spell allows the Magic-User to hide an object outside of all human perception until it is retrieved.

This spell can only be cast in places not being touched by the human hand, natural areas not maintained by civilization. If the world of man can be seen from a place, it is not a place this spell should be cast in.

This object must be placed on the ground before the Magic-User, and the Magic-User must be able to perceive the whole form of every object that will be hidden by the spell.

If you are able to see another area already being "used" for this spell from where you are, then you are not in an area suitable for this spell to be cast in. Note that there are no visual signs that this spell has been cast anywhere it has been.

A single object could be one silver coin, a ruby worth thousands, a priceless crown made of precious stones and metals, a sword in its specific hilt, or a single living creature with closed eyes.

To cast the spell the Magic-User must go into a state of trance, with closed eyes, for one turn for every object that is to be hidden. They must not be interrupted, and no human eyes may observe the spell as it is cast.

At the end of this trance their eyelids are snapped open to see the thing vanished, with only a fading negative impression in their field of view. From then on it is safe, preserved exactly as it was when it was hidden, for as long as it is left.

The object hidden in this way is outside of time and the rules of the physical world. It is also nearly outside the reach of magic. Any spell that would show where the object may be, give directions towards it, or even confirm its existence can be made to fail. If a spell like this is cast, the Magic-User may roll a Save to prevent it from working.

To retrieve a hidden object a human must return to the place where the spell was cast. They must wait there for one turn, with eyes closed, until their eyelids are snapped open. The object will be lying there before them. Anyone may retrieve the thing hidden. To fall asleep in this place would call back a thing hidden.

Living things affected by this spell feel nothing to indicate what has happened. If asleep they are asleep, and if awake they feel no time pass until they are retrieved. If a human were to lie under the leaves of a tree with dappled sun hitting their face as this spell was cast, to be hidden by this spell and retrieved 1000 years later, it would happen between the twitches of a leaf in the breeze. Their clothes would lie there empty for some time, in the shade.


Miscast Table

This spell can be miscast using the typical rules in Vaginas are Magic! and Eldritch Cock, and also by violating the various rules above.

All miscasts of this spell affect only the retrieval of hidden objects. It can be known that a miscast occurred when an object is hidden, but the effect should not be rolled for until the object is retrieved.

  1. The object that was supposed to be hidden is now simply gone. When the eyes of the retriever snap open there is nothing except a fading negative impression in the field of view.
  2. An equivalent object vanishes, as if maintaining a kind of balance. This is a very basic equivalency, the nearest most similar thing is simply gone forever. If retrieving a crown someone will lose a hat. If retrieving a person someone new will be lost.
  3. When the retrievers eyes snap open they cease to exist, and the object is in their place.
  4. The object retrieved is a weak imitation of  the thing hidden. It appears the same in every way, but falls apart once under stress while fulfilling its purpose. If it was a key it will break in the lock. If it was a person it will be messier.
  5. A spawning Mimesis Pest has been retrieved. This is a creature that has a body which looks exactly like the object, and functions in the same ways, but is in truth something else in the midst of a breeding cycle. Hidden on its form is an even number of many-jointed appendages, mandibular mouth-parts, and tiny but numerous pairs of eyes. In 6 days it will die, drying up like a beetle shell, becoming just as fragile then crumbling.

    Until then, whenever the object is used (for some intended purpose, not merely touched) roll 2d6. If an 8 or higher is rolled the Mimesis Pest becomes agitated. It viciously bites the user for 1d4 damage, if they fail a Save, before attempting to flee them.

    A Mimesis Pest moves at 1/3rd the speed of a person, and can move on vertical and upside-down surfaces as if they were normal ground. It has an armor of 16, and only 1 HP.

    While it is spawning, every day there is a 1 in 6 chance that 1d6 non-natural objects near the Mimesis Pest will become one. Only object with rigid forms like weaponry, coins, books, and wooden boxes, are at risk. Cloaks and tarps are not.

    Objects that are ever touching the Mimesis Pest, or that it could crawl to and back from are at risk. It has a 3 in 6 chance of not being spotted while it spawns.

    Note that an object being magical in nature does not in any way prevent it from being spawned-with by a Mimesis Pest. The "original" is gone if this happens.

    In 6 days new Mimesis Pests begin their spawning cycles, dying naturally 6 days afterwards.

    Retrieved living beings that are in truth Mimesis Pests should be thought of like puppets on strings, not Doppelgangers. They lack minds, and interacting with them at all qualifies as "use".
  6. An arbitrary object appears in the place of the thing hidden. The referee should pick up the nearest text (if not game-related then a book, magazine, etc.), open it to a random page, and without looking place their finger on the text. Whatever object in that text that is nearest to their finger appears. The original thing hidden is gone.

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