Monday, February 11, 2019

Spell: To Take Eyes

This spell requires a human eye in arms reach of the Magic User, or a former eye previously affected by this spell.

When cast this spell causes a sudden and fluid movement of the Magic Users arm and hand directly towards the chosen eye. One digit flicks a closed lid open, if needed, and the index and thumb dip into the milky white of the sclera.

The fingers pinch and pull out iris and pupil intact, like a rose petal plucked from a puddle. The eye is left a bloodshot ball, slightly smaller, fully blind.

In the Magic Users palm the pupil, iris, and sclera they have taken rests like a puddle of raw egg.

The Magic-User may keep this stolen eye in their hand for One Turn per Level before it degrades into a muddled useless soup. The following can be done with the snatched eye, in the same round it is taken or at any time while the stolen Eye is safely in their hand.

The Magic User may discard, crush, and ruin the eye forever in any way they wish. 

They may return it where it came, placing it back into the target just as quickly as it was taken, restoring their vision.

It may be placed into another eye. This can cure blindness and issues of vision in that eye, should the new eye be more functional. with the faulty portions of that eye now safely in the Magic Users hand. The same can be done with inferior eyes.

It may be placed into one of the Magic User's own sockets. It settles in next to their own iris in the sclera, like another bit of oil pooled on water. It rests in the corner or side of the eye, and it does not impair or improve the Magic Users vision significantly, but may also remain there indefinitely. The Magic user may fit one snatched eye into each of their own per Level. 

A snatched eye may be put into the flesh of the Magic User, or another target within arms reach. This eyespot resembles a colorful bruise with a pale halo around a small black birthmark. The being this was taken from can see through the eyes of the flesh it was placed in, if they close their own. The person the eyespot was placed in can resist this with a Magic Save. Should the being this eyespot was removed from die it fades away, gone forever.

A snatched eye is placed into water suitable for any sort of fish it becomes an eyelet. So long as this water is exposed to light and shadow, providing visual nutrition, all eyelet inside it will live forever. Eyelets undulate like thumbnail jellyfish, with the reactive intelligence of a goldfish or guppy. They move in cloudy schools, and follow the movement of light and shadow. They live independently of any bodies they originate from, and can be placed back into sockets and transformed into ornaments as desired.

When placed onto an object an ornamental eye is created. If this eye was taken from the socket of a living being it forms one embedded in the object. It can be seen through by the prior owner. If they have sacrificed one of their eyes for this they must keep one covered to see through the other without becoming disoriented.  

If this is an addition to their visual field, it sits next to the limits of their mundane vision like a facet in a kaleidoscope. Movement seen by this ornamental eye might be detected from it at all times, using a Surprise Roll. The Magic-User may also “switch” their vision to come from this other eye if they choose, at will. 

A Magic User may have one such ornamental eye created from themselves per level. If this is destroyed while being seen through the Magic User will be blinded until they Save, and may only make one Save per day. If this is an addition to their visual field, it sits next to the limits of their mundane vision like a facet in a kaleidoscope. 

Movement seen by this ornamental eye might be detected from it at all times, using a Surprise Roll. The Magic-User may also “switch” their vision to come from this other eye if they choose, at will. A Magic User may have one such ornamental eye created from themselves per level. If this is destroyed while being seen through the Magic User will be blinded until they Save, and may only make one Save per day.

An ornamental eye created from an eyelet or eyespot is an otherwise mundane object, a piece of jewelry or decoration, worth 1d6sp x 10SP x the Level of the Magic User, in addition to whatever the object it was placed in was already worth. It cannot be changed back from this into an eyelet, eyespot, or eye.

A sleeping or helpless target has no way to resist this spell. It causes no pain, and does not alert them.

In combat, or against a “difficult” target, the Magic User must roll a Melee attack, adding their Level, to successfully strike the target. If this misses the spell has become a Risky Casting.

Using this spell on the eye of another species is always a Risky Casting.

MISCAST TABLE
1. The target being snatched from becomes distorted, like it was made of clay and had a clumsy hand pressed into it. This mangling leaves living things hideously deformed with a 1 in 6 chance of instantaneous death. Valuable things are ruined. Snatched eyelets are dead and useless, embedded inside the magic-users hand, making it mostly useless until the dead bits of it are removed by another casting of this spell. A second failed Risky Casting destroys the hand.

2. The Magic Users arm jerks in a horrible spasm. A handful of whatever was being snatched from is combined with their head. This can embed a useless eye into their face, add a grotesque tumorous lump to their head, or even meld their flesh with a lump of solid stone.

3. The Magic Users hand becomes stuck inside what they were snatching from, at the wrist. It does not harm what it was placed inside. If this were a volume of water their hand cannot break the surface of it, or be seen. It is in a null space.

A trapped hand can only be removed by a second successful casting of this spell. If this is attempted immediately, and another Risky Casting fails, the entire Magic-User is pulled inside the surface and vanishes from reality.

4. The eye pulled out is like a dull stone. Not pretty, not useful. It cannot see, it has no value. Any eye it is placed in will be blind now, any object it is placed on will be ruined, and it will float dead in any water it is placed in. If there was not already an intended target, this eye will be placed in a randomly determined target within range.

5. The initial target of the spell is transformed into a perfect gemstone so that the Magic-User is instantly affected by Trap the Soul as if it were a Trigger Object (the Magic User is trapped in that gemstone until it is destroyed). If the target of this spell was an eye in a living human that human is now blind in one eye, but is otherwise unharmed as long as the gem is not removed.

6. The entire body of one target of this spell is bashed into the second target with a hideous force, the Magic-Users arm able to pull in ways that defy physics. This does 1d6 damage per Level to any parties involved. If no living humans were intended to be involved, the Magic User is what gets thrashed. If there was no declared second target, the Magic User will receive this damage if there is no other valid human target within range to receive it.







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